Will Death Stranding make enemies more visible
Will Death Stranding Make Enemies More Visible? This is a question many have asked and who strongly want an answer. It's known how frustrating it can be when you play a game without seeing the enemy you're fighting.
Will Death Stranding Make Enemies More Visible? This is a question many have asked and who strongly want an answer. It's known how frustrating it can be when you play a game without seeing the enemy you're fighting. While it can be scary in movies, it leaves the viewer tense all the time, in the games, it is tiring and not so attractive.
Many hope that Death Stranding will solve this problem. It is a game released by Sony Interactive Entertainment for Play Station 4 by Kojima Productions. It is Kojima Productions' first game since they left Konami. Actors like Lindsay Wagner, Troy Baker, Tommie Earl Jenkins, Margaret Qualley, Lea Seydoux, Mads Mikkelsen and Norman Reedus provided vocal performances, 3D scannings and motion capture.
There are several rules for invisible enemies. For starters, they must not be completely invisible, because the player must be able to visualize the one he is fighting at any time. Also, the player must have a strategy to be able to test whether an enemy is nearby. If an enemy attacks a player without the player being able to notice it before, it means that the game doesn't have good design.
Although it is still speculation, Death Stranding is known to have invisible beings and physically present enemies. If you consider the physical aspect, invisible beings are not present, but you can hear them. You may not be able to defeat them but just hide. A physical enemy can point to a player's position.
If a player discovers his position, there is an explosion known as voidout. This doesn't mean that the player can no longer return only as the environment in which he was killed by the explosion changes. There may be more enemies at that point after the player returns to play.
All that remains is to wait to see how the game will be designed and whether there will be an opportunity to spot enemies in time.